AI Insights · Timothy · July 2024
Top 5 Tabletop Board Games on Android in Romania for Q2 2024
Discover the performance of the top 5 tabletop board games on Android in Romania during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 saw interesting trends for the top 5 tabletop board games on the Android platform in Romania. Below, we delve into the performance metrics of these popular games, sourced from Sensor Tower.
Tic Tac Toe - 2 Player XO
Downloads for this game showed a notable increase towards the end of the quarter, peaking at approximately 15K in the week of June 10. The weekly active users followed a similar upward trend, rising from 56K at the beginning of April to around 78K by mid-June. Throughout the quarter, revenue remained at 0.
Tic Tac Toe: 2 Player XO Games
This game experienced a significant spike in downloads early in the quarter, reaching 8.9K in the week of April 22. However, downloads declined to 585 by the end of June. Weekly active users also saw a similar pattern, peaking at 9.9K in late April before dropping to 7.5K in June. Revenue for this game was consistently at 0 throughout the quarter.
Ludo Club - Dice & Board Game
Revenue for this game peaked at $571 in the week of April 29 but saw a gradual decline, ending at $271 in the final week of June. Downloads fluctuated slightly, reaching a high of 2.2K in early May and closing at 1.4K by the end of June. Weekly active users showed a slight decline from 31.7K in early April to 25.4K by the end of the quarter.
Backgammon - Lord of the Board
This game maintained a strong revenue performance, peaking at $10.1K in mid-May and remaining relatively stable around the $8K-$10K mark throughout the quarter. Downloads were steady, averaging around 1.5K per week. Weekly active users saw a minor decline from 14.2K in early April to 12K by the end of June.
Chess
Chess saw a consistent download rate, with a peak of approximately 2.2K in mid-April and a gradual decline to 855 by the end of June. Weekly active users fluctuated slightly, peaking at 16.5K in mid-April and ending the quarter at 11.6K. Revenue for this game remained at 0 throughout the period.
For more detailed insights and data, visit Sensor Tower.